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Slay

Book Resume

for Slay by Brittney Morris

Professional book information and credentials for Slay.

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  • Kirkus:
  • Ages 13 and up
  • Publisher's Weekly:
  • Ages 12 and up
  • School Library Journal:
  • Grades 7 and up
  • Booklist:
  • Grades 9 - 12
  • TeachingBooks:*
  • Grades 7-12
  • Word Count:
  • 82,144
  • Lexile Level:
  • 930L
  • ATOS Reading Level:
  • 6
  • Cultural Experience:
  • African American
  • Genre:
  • Science Fiction / Fantasy
  • Year Published:
  • 2019

The following unabridged reviews are made available under license from their respective rights holders and publishers. Reviews may be used for educational purposes consistent with the fair use doctrine in your jurisdiction, and may not be reproduced or repurposed without permission from the rights holders.

Note: This section may include reviews for related titles (e.g., same author, series, or related edition).

From Horn Book

November 1, 2019
"By day, I'm an honors student at Jefferson Academy. At night, I turn into the Nubian goddess most people know as Emerald." Seventeen-year-old narrator Kiera is not just a gamer; she is (secretly) the creator of the hugely popular multiplayer gaming community SLAY, which is rooted in Black culture and which she developed to "showcase how awesome we are as Black people, how multifaceted, resilient, and colorful we are." When a troll disrupts SLAY-and an act of real-life violence follows-Kiera must investigate the events without losing herself or compromising her creation. Author Morris clearly understands this community, and her engagement with the topic goes beyond simply exploring race and prejudice online. She dissects the anatomy of gaming communities, unpacking the causes-and consequences-when, as too often, Black women create something the world tries to destroy. Recommended for teens who are gamers (across positionalities and platforms); for those who want to better understand online communities; for those who have ever created something that was misunderstood; and for anyone who hates gaming, because Kiera will have you challenging what it means to be a gamer. Kiera is so many of us Blerds; and Morris has truly captured the holistic experiences of many Black digital users. Kishonna L. Gray

(Copyright 2019 by The Horn Book, Incorporated, Boston. All rights reserved.)

From Kirkus

July 15, 2019
A high school senior secretly creates a massively multiplayer online role-playing game dedicated to black culture but is attacked in mainstream media after a player is murdered. Frustrated by the rampant racism in the online multiplayer game universe and exhausted by having to be the "voice of Blackness" at her majority white high school, honors student Kiera creates SLAY--a MMORPG for black gamers. SLAY promotes black excellence from across the African diaspora as players go head-to-head in matches grounded in black culture. Although Kiera is proud of the game and the safe space it has become for hundreds of thousands of participants, she keeps her identity as lead developer a secret from everyone, including her black boyfriend, Malcolm, who believes video games are a tactic on the part of white people to undermine black men and hold them back from success. When a dispute in SLAY spills into the real world and a teen is murdered, the media discovers the underground game and cries racism. Kiera has to fight to protect not only her identity, but the online community she has developed. Despite some one-dimensional characters, especially Kiera's parents, debut author Morris does a fantastic job of showing diversity within the black community. Nongamers might get bogged down in the minutiae of the game play, but the effort is well worth it. Gamers and black activists alike will be ready to SLAY all day. (Fiction. 13-18)

COPYRIGHT(2019) Kirkus Reviews, ALL RIGHTS RESERVED.

From Publisher's Weekly

Starred review from July 8, 2019
Morris's not-to-be-missed YA debut explores gaming culture and the diversity of the African diaspora. When black teen Kiera Johnson creates a virtual reality game called SLAY as a safe space for black gamers, she knows she must keep her identity as its developer secret. Her black boyfriend, Malcolm, insists that video games are "a distraction promoted by white society," her parents will disapprove of her embracing certain aspects of black culture, and the students at her predominantly white school just won't understand what a game by and for black people really means. But when the massively popular game's existence is threatened after a dispute results in a player's murder and the media stirs controversy, a new player emerges, forcing Kiera to wager the game's control in a duel to maintain her secret identity and avoid a discrimination lawsuit. This tightly written novel will offer an eye-opening take for many readers and speak to teens of color who are familiar with the exhaustion of struggling to feel at home in a largely white society. Told from Kiera's point of view with peeks into the minds of other characters, and peppered with easily accessible references to black culture, teens and adults alike will race through every page, relating to the importance of online friends, sharing Kiera's desire to make the world a better place, and discovering that blackness is impossible to define. Ages 12â€"up. Agent: Quressa Robinson, the Nelson Literary Agency.

From School Library Journal

July 1, 2019

Gr 7 Up-Kiera Johnson is a 17-year-old African American girl attending a predominately white high school. She tries to fit in by keeping her head down and her grades up. However, her classmates often see her as a reluctant spokesperson for an entire race of people. Her sister and boyfriend want her to be more combative, and her mother wants her to be more docile. Kiera's best friend, Harper, often unwittingly adds fuel to the fire by asking pointed race-based questions of her own. The mental gymnastics involved in constantly having to code switch to fit in with everyone else's idea of black womanhood is exhausting for Kiera. In an effort to keep her sanity, she secretly creates an exclusive online role-playing game called Slay. Characters duel using elaborately designed cards that highlight the diversity of the black experience. Kiera and her moderator, Cicada, manage to hide their identities while providing a much-needed respite for the black gaming community. Kiera's carefully constructed facade is threatened when one of the players of Slay is murdered. Now Kiera has to decide how far she's willing to go to protect the oasis she created for her community. VERDICT This book adds another layer to the Black Lives Matter and #MeToo narrative. Readers are invited to learn about the black experience in game culture through a compelling new lens. Exploring different versions of the African American experience, this is an important title for public and school libraries.-Desiree Thomas, Worthington Library, OH

Copyright 2019 School Library Journal, LLC Used with permission.

From Booklist

Starred review from July 1, 2019
Grades 9-12 *Starred Review* So often, Black gamer girls and Black girls in STEAM are overlooked. However, Morris unapologetically brings both identities front and center with her explosive debut. Seventeen-�year-old gamer Kiera Johnson finds that being Black leaves her largely ostracized from the larger gaming community. As a result, she ingeniously creates SLAY, her own online virtual reality game that becomes more than a hobby?it becomes a community for thousands of Black gamers to embody Nubian personae in a role-playing game. The game functions as Kiera's refuge from the racism and traumas of the outside world. But her precious, necessary safe space is threatened when a player is killed due to an in-game dispute. It creates a stir in the media and paints SLAY in a negative light. The game is stereotyped much like many Black people are; it's being called violent and criminal; and it's charged with being racist and exclusionary. Suddenly, Kiera is faced with the need to both protect her game and keep her identity as the developer secret. This excels at depicting everyday life for Black teens and the very specific struggles Black teens face. More than a novel, this is a conversation about safe spaces, why they're necessary for minorities, and why we should champion their right to exist without being branded exclusionary or racist.(Reprinted with permission of Booklist, copyright 2019, American Library Association.)

From Horn Book

July 1, 2019
Seventeen-year-old narrator Kiera is (secretly) the creator of the hugely popular multiplayer gaming community SLAY, which is rooted in Black culture and which she developed to "showcase how awesome we are as Black people, how multifaceted, resilient, and colorful we are." When a troll disrupts SLAY--and an act of real-life violence follows--Kiera must investigate the events without losing herself or compromising her creation. Morris has truly captured the holistic experiences of many Black digital users.

(Copyright 2019 by The Horn Book, Incorporated, Boston. All rights reserved.)

From AudioFile Magazine

Narrator Kiersey Clemons portrays high school honor student Kiera, who is the secret developer of SLAY, a popular online role-playing game aimed at celebrating black culture. When a gamer is killed in the real world due to an in-game conflict, SLAY is slammed by the media as racist. Clemons's portrayal of Kiera is youthful and emotional as she struggles with her real-world relationships, and gains ferocity as Kiera stands up for her creation and protects the community she's carved out for black gamers. A few chapters explore the perspectives of other characters, and several narrators are brought in to fully embody the diversity of the gamers who find so much meaning in a world that is unapologetically black. A.K.R. © AudioFile 2019, Portland, Maine

Slay was selected by educational and library professionals to be included on the following state/provincial reading lists.

United States Lists (12)

Florida

  • Florida Teens Read, for Grades 9-12, 2020-2021

Illinois

  • Abraham Lincoln High School Award, 2021, for Grades 9-12

Louisiana

  • Louisiana Teen Readers' Choice Award, 2022, Grades 9-12

Michigan

Missouri

  • Gateway Readers Award, 2021-2022, Grades 9-12

North Carolina

  • NCSLMA High School Battle of the Books, 2023-2024

Pennsylvania

Texas

  • Tayshas Reading List, 2021, for Grades 9-12

Washington

  • Evergreen Teen Book Award, 2021-2022, Grades 9-12

Brittney Morris on creating Slay:

This primary source recording with Brittney Morris was created to provide readers insights directly from the book's creator into the backstory and making of this book.

Listen to this recording on TeachingBooks

Citation: Morris, Brittney. "Meet-the-Author Recording | Slay." TeachingBooks, https://library.teachingbooks.net/bookResume/t/66507. Accessed 31 January, 2025.

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This Book Resume for Slay is compiled from TeachingBooks, a library of professional resources about children's and young adult books. This page may be shared for educational purposes and must include copyright information. Reviews are made available under license from their respective rights holders and publishers.

*Grade levels are determined by certified librarians utilizing editorial reviews and additional materials. Relevant age ranges vary depending on the learner, the setting, and the intended purpose of a book.

Retrieved from TeachingBooks on January 30, 2025. © 2001-2025 TeachingBooks.net, LLC. All rights reserved by rights holders.